Jul 16, 2009, 09:11 AM // 09:11
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#1
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Ascalonian Squire
Join Date: Jun 2009
Location: South Africa
Guild: The ZA Illuminati
Profession: Rt/
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Binding Rituals
I think its a bit silly, but not being able to have more than one type of spirit in an area is downer. My wife and I both have Rits, My main and her new fav class, BUT, going into any area to VQ and our spirits cancel each other out.
Kinda makes it pointless for two Channeling rits to party up. just my 2c.
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Jul 16, 2009, 09:28 AM // 09:28
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#2
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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For Elites one of you can do Signet of Spirits and the other can do Wanderlust. Channeling and Communing both have different types of spirits so you both can choose from different attributes as well like:
Channeling/Spawning
Communing/Spawning
goodluck on vq
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Jul 16, 2009, 09:41 AM // 09:41
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#3
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Guest
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Could you imagine the imba heals from multiple Life spirits and Feast of Souls?
Or the massive walls of spirits from Signet of Spirits?
I think if this was implemented all you would see is full parties of Ritualists, lol.
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Jul 16, 2009, 10:29 AM // 10:29
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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If there weren't so many different spirits to choose from, I'd agree. But since it is rare to have more than 2-3 Rits on a team, and not all thier skills will be spirits, and there are so many different spirits available, there is no problem. If you want nothing but offensive spirits, consider what the 2 of you could take.
Bloodsong
Pain
Shadowsong
Destruction
Wanderlust
Anguish
Agony
Signet of Spirits
Dissonance
Disenchantment
And that leaves out Vampirism. Sorry, but you don't need 2 of any spirit.
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Jul 16, 2009, 11:11 AM // 11:11
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#5
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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there are only 3 binding rituals in channeling magic. Destruction, Bloodsong, and Signet of Spirits. try having one bring SoS and the other bring BS with a different elite. whenever i play my channeling rit, I usually only have 1 spirit. its easy to get 2-3 channeling rits.
Last edited by thetechx; Jul 16, 2009 at 11:14 AM // 11:14..
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Jul 16, 2009, 11:28 AM // 11:28
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#6
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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It's fine as it is imo. Would become imbalanced, Imagine: Mantra of signets followed by SoS that's 6 spirits already.
With 2 players it would become 2 spirits and then not to forget the rest of the non elite spirit skills.
PS: channeling is not only spamming spirits.
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Jul 16, 2009, 11:39 AM // 11:39
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#7
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Ascalonian Squire
Join Date: Jun 2009
Location: South Africa
Guild: The ZA Illuminati
Profession: Rt/
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I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.
I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.
Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
Again, this is just my 2c, and not intended as a dig against Ele's or anyone
Quote:
PS: channeling is not only spamming spirits.
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Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight
Last edited by rattex; Jul 16, 2009 at 11:42 AM // 11:42..
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Jul 16, 2009, 11:58 AM // 11:58
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#8
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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Quote:
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
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Just think about it, if you had several copies of each spirit on the battlefield, not only do you have ALOT of ARMOUR IGNORING DAMAGE, unlike firestorm, combined with a Minion master you are pretty much guarenteed not to be targetted by the AI...
Im a big rit player myself, and i have never found it to be a problem, and with the recent updates i like to take myself as a SoS spirit spammer with agony and bloodsong and painful bond.
To accompany me i take rit lord spirit spammer (union, shelter, displacement, soothing etc) and signet of ghostly might spirit spammer(anguish, Disconance, shadowsong, pain etc) , and one top that ill add a necro with restoration spirits (preservation, life, rejuvination, recuperation, recovery etc).
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Jul 16, 2009, 12:09 PM // 12:09
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#9
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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Quote:
Originally Posted by rattex
I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.
I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.
Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
Again, this is just my 2c, and not intended as a dig against Ele's or anyone
Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight
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One rit could effectivly double the party members. You have one rit with 8 spirits. Now imagine 3 rits. Now the party size is basically quadruple.
You cant really compare 8 eles to 32 people and spirits.
And thats with only 3 rits. imagine a party of 8 rits all spamming spirits.
if you really want to see how powerful spirits are as is, try this
http://guildwarsguru.com/forum/showt...php?t=10382432
Last edited by thetechx; Jul 16, 2009 at 12:15 PM // 12:15..
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Jul 16, 2009, 12:40 PM // 12:40
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#10
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Quote:
Originally Posted by rattex
Kinda makes it pointless for two Channeling rits to party up. just my 2c.
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I suppose it's too much to ask for you and your wife to communicate with each other and make sure you aren't bringing the same spirits.
You can have 3 rits in your group all with different skills, and still not have all the spirits represented.
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Jul 16, 2009, 01:04 PM // 13:04
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#11
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Ascalonian Squire
Join Date: Jun 2009
Location: South Africa
Guild: The ZA Illuminati
Profession: Rt/
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Quote:
Originally Posted by TheodenKing
I suppose it's too much to ask for you and your wife to communicate with each other and make sure you aren't bringing the same spirits.
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lol. yeah, we have come to an arrangement with our builds. one taking channeling and the other communing. My OP was just saying that i found
it silly. thats all. theres always a compromise in this regard, and we
have done so. and yes, i can understand why they limit the number of spirits.
I would just like that limit to increase to maybe 2 of the same type. or for
a skill like vampirism, which is a class independant skill, allowing more than one copy.
what can I say. I like spamming spirits.
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Jul 16, 2009, 03:30 PM // 15:30
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#12
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Quote:
Originally Posted by rattex
I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.
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Honestly, you gimp yourself if you disregard communing. I've been bringing xandra along as a communing rit while I run channeling, and the combo is brutal.
My hero runs this:
[Signet of Ghostly Might][Anguish][Disenchantment][Dissonance][Shadowsong][Armor of Unfeeling][optional e-mangement][Boon of Creation]
With signet of ghostly might, these spirits do more raw damage than your "direct damage spirits" and can throw out some debuffs/interrupts.
If you're already throwing painful bond out there, there's no good reason not to bring communing. It'd be like bringing barbs but only one physical damage dealer.
Last edited by smilingscar; Jul 16, 2009 at 08:20 PM // 20:20..
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Jul 16, 2009, 03:35 PM // 15:35
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#13
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Frost Gate Guardian
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Vampirism is not not class independent. You have to be a ritualist to use it.
I think they should fix ritual lord builds before they allow everyone to drop copies of the same spirit, which as others are saying would be ridiculously strong.
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Jul 16, 2009, 06:56 PM // 18:56
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#14
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Frost Gate Guardian
Join Date: May 2009
Location: Texas
Profession: N/
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Quote:
Originally Posted by RyanA
Vampirism is not not class independent.
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Ah, the elusive triple negative
As for the spirits, because there are so many, yes, having multiple copies of the same spirit active at the same time would lead to heavy abuse. I'm not one that waves the "balance" flag, but this would be incredibly overpowered.
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Jul 16, 2009, 11:18 PM // 23:18
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#15
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Forge Runner
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Signet of Ghostly Might in combination of Anguish.
58 armor ignoring spirit damage +33 IAS
Then there's the dmg of all your other spirits. It's darn sexy!
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Jul 17, 2009, 02:29 PM // 14:29
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#16
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Ascalonian Squire
Join Date: Jun 2009
Location: South Africa
Guild: The ZA Illuminati
Profession: Rt/
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Quote:
Originally Posted by RyanA
Vampirism is not not class independent. You have to be a ritualist to use it.
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whoops, my bad. I meant class -attribute- dependant.
any class can use it, x/rit or rit/x, without needing to have
points on a specific attribute, only a sunspear rank.
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